In my opinion: This game looks amazing, however it feels like a reiteration of already existing "Lovers in a Dangerous Spacetime". I love that game and yours looks exactly like it. No points for creativity I guess, though it is still a very well made entry regarding other aspects.
Thanks! We were planning for you to be able to get to a rendezvous point for rescue, but that didn't make it in time. I agree, could have done more for the controls.
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In my opinion: This game looks amazing, however it feels like a reiteration of already existing "Lovers in a Dangerous Spacetime". I love that game and yours looks exactly like it. No points for creativity I guess, though it is still a very well made entry regarding other aspects.
I want MOAR!!
Wow it is reeeeally difficult to juggle so many subsystems, and not be able to to use 2 at a time certainly makes up its difficulty.
The beam is not too intuitive to use, but i eventually figured it out (Thought i point the beam at the specimen, coz the beam is green.)
I didn't use the shield even once.
Locomotion is neat, but i don't see any needs to explore. must be due to time limit, so i ll let it slip.
Wow, such beautifully crafted game, how many people are in your team? (2 as i saw on the metadata box?)
Thanks! We were planning for you to be able to get to a rendezvous point for rescue, but that didn't make it in time. I agree, could have done more for the controls.